This fancy filter might be just very sensitive about that sort of thing. When you take a closer look at screenshots you can see that it's not just pixelization - every "square" has sort of a border which means there's A LOT of small elements on screen that probably make it look worse in the video than it actually is in-game. This is just my guess but it's no mystery that certain things that involve a lot of small elements like foliage usually get destroyed when turned into a video on YT. Don't let the shiny surfaces fool you.Īnother thing is that it might look better when actually played. It seems like some people think that without those filters Prodeus would look like a AAA modern game which I very much doubt is the case.
Not to mention the assets are not as high quality as it might seem (just look at the screenshots and how low-res the textures are) and are probably made with pixelization in mind. Our Art Style: High Quality 3D Retro Aesthetic A focus on over the top visual effects. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware. Removing it would completely alter the intended look that's based on simulating technical limitations. Prodeus is the first person shooter of old, re-imagined using modern rendering techniques. They might add a way to tweak it but you have to realize that the entire aesthetic relies on pixelization and jerky animations. That's actually the first thing that caught my attention when I first saw it. Check out the effects on those crushers.Īll I can say is that I personally like this graphical direction. And hopefully we'll see other environments as well but this is the first look at the game so we'll just have to wait and see.Īlso for those interested, here are some extra gameplay gifs from their site. The HUD in particular is way too big and there's no real point in simulating the helmet because it just obstructs the vision. With that said I hope they add some options to fine-tune all of those things. Prodeus - Humble Games The OG FPS Re-imagined Prodeus is the first person shooter of old, re-imagined using modern rendering techniques.
Prodeus fps 1080p#
People complain about the resolution but one has to wonder if making it a proper 1080p would render this sprite-like movement obsolete because it'd look weird with 3D models that actually look like 3D models. My favourite thing is how they're using actual 3D models but limiting the frame-per-second rate of their animations which in combination with the low resolution creates this interesting jerky movement without being limited to the 8 sides of the sprite because, well, those are not sprites to begin with. Garbage console Checkpoint saving or worse yet perma death or a set number of lives is totally inexcusable in any FPS much less retro Doom clone.
Prodeus fps manual#
I'm not really opposed to the pixelization effect considering this is how I play Dusk: There should be as a minimum a manual save with many save slots because corrupt saves happen and a quality game would also include a separate QS as well. Blasting enemies with a shotgun seems really satisfying and explosions look really neat.
Prodeus fps software#
The Team:Prodeus is being developed by Michael Voeller and Jason Mojica of Bounding Box Software who have a combined 25 years FPS development experience, along with talented freelance artists and designers.I really like the effects that they have in this game.